// RUM Assets choose either action menu or communication menu to access scripts.

//Option 1: (Action Menu)
	//player addAction ["Artillery",(RUM_PATH+"Arty\RUM_Arty.sqf")];
	//player addAction ["Fixed Wing",(RUM_PATH+"Fxd\RUM_Fxd.sqf")];
	//player addAction ["Attack Helo",(RUM_PATH+"AHel\RUM_AHel.sqf")];
	//player addAction ["Transport Helo",(RUM_PATH+"Transport\RUM_THel.sqf")];
	//player addAction ["Supply",(RUM_PATH+"Supply\RUM_SUP.sqf")];

//Option 2: (Communication Menu)
	waituntil {!isnil "bis_fnc_init"};
	[] execVM (RUM_PATH+"Common\commandmenu.sqf");
	
// note: "1" = asset type on, "0" = asset type off, should be able to change during mission.
	RUM_COM_Artillery = "1";
	RUM_COM_Fixed = "1";
	RUM_COM_Attack = "1";
	RUM_COM_Transport = "1";
	RUM_COM_Supply = "1";

//Option 3: (Radio)
[player,"arty","fixed","ahelo","thelo","supply"] execVM RUM_PATH+"Common\useRadio.sqf";

// Init for RUM Assests
	[] execVM (RUM_PATH+"RUM_Settings.sqf");
	
// END RUM Assets
